Several years ago, when the creation of OEL-VN’s (Original English Language Visual Novels) were still fresh and new, there was a lot of energy and optimism in making VN’s. One of those was for the creation of a full-fledged visual novel like Tokimeki Memorial with 12 “date-able” characters, multiple locations, and of course, multiple endings. [...]
Filed under: Game Dev, Love Revolution: Fragile Hearts on January 26th, 2010 | No Comments »
Several days ago, I talked about the backgrounds of Love Revo: Fragile Hearts. That was a rather interesting time for me and I’ve learned some lessons from it. For one, it was the first time I was working with a large team comprised of volunteers who were interested in working on the project. I was [...]
Filed under: Game Dev, Love Revolution: Fragile Hearts on January 22nd, 2010 | No Comments »
In my recent Foxtaile Backgrounds and Perspective Books post, I mentioned that I didn’t think I was good enough to do backgrounds of buildings and such. Let’s take a look at some Love Revo: Fragile Hearts backgrounds I did about 5 years ago to let you get an idea of what I mean…. Personally, some [...]
Filed under: Game Dev, Love Revolution: Fragile Hearts on January 20th, 2010 | No Comments »
Left to right: Corus, Elena, Nadine, Vivian, Randel, and Miss B Back when I first announced the remake, I talked about the challenges of turning the characters from black and white to colored versions. One of the goals I wanted to do was to keep the patterns that were used on the characters such as [...]
Filed under: Game Dev, Garden Society on January 16th, 2010 | No Comments »
What does a historical visualĀ novel have to do with a historical action, adventure video game? The backgrounds! I’ve been playing Muramasa: The Demon Blade for awhile now and I just absolutely loooooove the backgrounds. They’re very beautiful! Muramasa is set in feudal Japan which is very similar to the Foxtaile time period and it [...]
Filed under: Foxtaile on January 14th, 2010 | No Comments »